The gaming market is flooded with many tabletop RPG's, but Otherworlds was born from a need and not a desire. There is not a fantasy RPG that offers this level of depth, strategy, narrative, and is this streamlined to play. Not convinced? Read what makes Otherworlds the go-to RPG for any adventurer.
Create your own skill trees
Mix and match skill branches to form your own personalized skill tree!
Don't like class based systems? This isn't your typical class based game. Creating your own skill tree allows for an unprecedented amount of depth not seen in other class based games, while still allowing you to fill a role on your team.
Your assassin doesn't have to stick to daggers, perhaps you want to be a master archer? Grab the Archery branch! Or perhaps a master swordsman, the Swordsmanship branch is for you!
Unique races and classes
Otherworlds has its own enriched universe that allows you to play anything from vampires, spirits, desert roaming nomads with spiky skin, and more! Your class is customizable, allowing you to be anything from a reaper with dual shotguns, a gunslinger with magical capabilities, or a hacker with a sly tongue, jet pack, and a fancy for explosives...or any combination of that!
Fantasy, magic and wonder abound. Alien technology has now awakened, adding a small sci fi twist to this fantasy narrative, that makes all your possibilities limitless!
Multiple worlds, genres, and opportunities! As the game master, you will have all of the options at your disposal, and as a player, you will never be finished exploring.
Combat Maneuvers allow you to perform special feats in the heat of battle that add to both the narrative and the strategy of the game! When attacked, you are able to evade it and even counter attack! Keeping combat, flowing quickly in a thematic and meaningful way.
Enemy variants are easy to create on a whim, that changes the way the battle plays out. Every enemy and strategy, has strengths and weaknesses. Players will feel compelled to work together and to spend their time when it's not their turn, thinking of their best strategies.